ZLayout EDA Library v1.0.0
Advanced Electronic Design Automation Layout Library with Bilingual Documentation
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QuadTree spatial indexing for efficient geometric queries. More...
#include <zlayout/geometry/point.hpp>
#include <zlayout/geometry/rectangle.hpp>
#include <vector>
#include <memory>
#include <functional>
#include <string>
#include <mutex>
#include <algorithm>
Go to the source code of this file.
Classes | |
class | zlayout::spatial::QuadTreeNode< T > |
A node in the quadtree structure. More... | |
class | zlayout::spatial::QuadTree< T > |
Quadtree spatial index for efficient range and intersection queries. More... | |
struct | zlayout::spatial::QuadTree< T >::Statistics |
Get tree statistics for performance analysis. More... | |
class | zlayout::spatial::QuadTree< T >::Iterator |
Iterator support for tree traversal. More... | |
struct | zlayout::spatial::QuadTree< T >::DetailedStatistics |
Get detailed tree statistics. More... |
Namespaces | |
namespace | zlayout |
Main namespace for ZLayout library. | |
namespace | zlayout::spatial |
Typedefs | |
using | zlayout::spatial::RectangleQuadTree = QuadTree<geometry::Rectangle> |
QuadTree specialized for Rectangle objects. | |
using | zlayout::spatial::PointQuadTree = QuadTree<geometry::Point> |
QuadTree specialized for Point objects (using Point as both object and bounding box) |
Functions | |
std::unique_ptr< RectangleQuadTree > | zlayout::spatial::create_rectangle_quadtree (const geometry::Rectangle &boundary, size_t capacity=10, size_t max_depth=8) |
Create QuadTree for rectangles with default bounding box function. | |
std::unique_ptr< PointQuadTree > | zlayout::spatial::create_point_quadtree (const geometry::Rectangle &boundary, size_t capacity=10, size_t max_depth=8) |
Create QuadTree for points with default bounding box function. |
QuadTree spatial indexing for efficient geometric queries.
Definition in file quadtree.hpp.